Design is a funny word. Some people think design is about how it looks but of course, if you dig deeper, it's really how it works.
Steve Jobs, Apple Inventor
At Wybunbury Delves we aim to 'light the spark for a love of learning and of life' and believe Design and Technology is a subject which offers the very best opportunities to achieve this. We adopt SPARK approach to learning to foster and maintain children's creativity.
Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others' needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.
Class teachers are responsible for their own class organisation and teaching style in relation to DT, while at the same time ensuring these complement and reflect the overall aims and philosophy of the school. Within any one class, children are given the opportunity to work as a class, as part of a group and as individuals. There are occasions when whole class activities are appropriate in the teaching of Design and Technology. These may include the introduction of a new topic, a new skill or activities leading to further group work (or when an activity generates so much excitement and enthusiasm it is impossible to work with only one group at a time). Group work eases pressure on resources and also offers the children opportunities to work collaboratively, sharing ideas, offering suggestions and deciding details. This enhances communication skills and the acquisition of technological vocabulary. Group work is organised so as to promote cooperation and effective learning and understanding. Children will be provided with designing and making assignments, focused practical tasks (where they can practise a particular skill) and activities in which they can investigate, disassemble and evaluate simple products. A variety of resources are provided for the children and they are encouraged to make choices for themselves. Some of these resources are permanently accessible to the children. The choice of class organisation will be determined by the learning task or activity and the resources being used. Each class takes part in our Big Art week at the beginning of each term, with a focus on skills related to 3D art to engage children with their learning theme. This week is closely linked to Design and Technology skills and incorporates the skills taught and the artist linked to each term's learning.
See whole school Assessment, Recording and Reporting Policy. Design and Technology is assessed in the same way as other foundation subjects. Planning and assessment is recorded, including pupil voice and examples of work. Medium term planning is incorporated into termly holistic plans. Individual lesson planning and outcomes can be evidenced through staff smart board files, displays, study work books, sketch books and photographs. We currently assess children's learning at the end of a series of lessons through class teacher's judgements, AfL and an assessment task (outcomes stored in cohort assessment folders). The children are assessed as 'above expectation', 'online' or 'below expectation'. This information is collated annually by class teachers.